As you guys know Oturan Arena has been the focus of attention for a while, and it still will be for even longer. But even then, the original Oturan Online should be slowly working in the background. Oturan Arena will be keeping everyone busy, and having fun while i get hard at work on the coding of oturan, and the spriters spriting one a day. But now i need help making this important decision. To use Eclipse 3.0 or Vbgore.
~Pro's of Eclipse:
-Much more friendly community, for help on anything we need.
-Easy program to use.
-Not much programming needed to make it decent.
-Very quick to make a game.
-Team Building (team can work on the game, in game)
Thats basically it......
~Cons of Eclipse:
-Crappy graphics
-No shadows
-When games are released they only have 2-3 people on at a time....
-Very limited, unless programmed.
-Limited animations
-Engine isn't even released...
-Static GUI
-The new engine has been "coming soon" for almost a year now.
-Very snobby community that rejects fan games.
-No summoning
-& alot more...
Summary: Eclipse will get Oturan done quick but poorly.
Eclipse Website
~Pros of VBgore:
-Amazing Graphics!
-Live Shadows!
-Its already released
-Extremely Flexible game editing.
-Summon Type Jutsu
-2/3D, looks more on the 3D side.
-Makes maps detailed, with fog, rain, snow and more.
-Unlimited file sizes.
-Sprites can be any size we want.
-Particle Effects for jutsu. (doesn't require sprites for it)
-Walk, Run, and Attack Animations.
-Isometric movement, and run blur.
-MySQL server hosts instead of just hosting from my computer.
-Built in Updater
-Built in Action Bar (jutsu icons)
-Alot more i can't remember.
~Cons of Vbgore:
-Takes a while to learn Visual Basic (proramming language)
-Requires more time to add in parts of the game.
-Will take a little longer to develop, but its worth it IMO.
Summary: Much more Professional game, longer development time.
Vbgore Website
~Comparison~
*Oturan in Eclipse(recently)
*Oturan in Vbgore(few months ago)
So the question is:
Last edited by Oturan on Sat Sep 26, 2009 8:56 pm; edited 1 time in total